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Archive for Haziran, 2010

Technology Innovator’s Mobile Move

Posted by admin On Haziran - 28 - 2010

Now, SRI International, the research institute, is hoping to bring the concept of virtual personal assistants closer to reality — without the malevolent malfunctions, of course.

“We are looking to augment human capability,” said Norman Winarsky, vice president for licensing and strategic programs at SRI. “But with artificial intelligence.”

Established in 1946 by Stanford University, SRI created early prototypes of the computer mouse and the technologies involved in ultrasound and HDTV.

Although SRI does roughly 80 percent of its work for the federal government, many of its technologies have been adapted for commercial purposes. Recently, the institute has set its sights on the mobile phone and Web market, especially on creating applications that perform personal functions.

“We have companies in every space: drug discovery, flexible circuits, new medical devices, solar, clean tech,” said Mr. Winarsky, who oversees the establishment of new companies that are spun off from SRI. “But right now, half of the companies we’re thinking of creating are strongly related to virtual personal assistants.”

SRI’s newest venture is a Web-based personalized news feed, Chattertrap, that monitors what people are reading to learn what they like, and then serves up articles and links that suit their interests.

Another recent project is a mobile application, Siri, that allows people to perform Web searches by voice on a cellphone. Siri users can speak commands like “find a table at an Italian restaurant for six at 8 tonight,” and the application can translate the request and use GPS functions and search algorithms to find an answer.

Siri’s software is sophisticated enough that over time, it can even remember if someone prefers places that serve Northern Italian cuisine, rather than Sicilian, and make recommendations around that preference.

The application has already been a big hit; in April, Apple acquired Siri for a price said to be as high as $200 million. But some analysts wonder whether SRI will be able to duplicate this kind of success. Variations on the virtual personal assistant concept have been around for a while. Two services, for example — Remember the Milk and Jott — are types of electronic crutches intended to help users be more efficient at ticking off items in their daily to-do lists.

But SRI is betting that its expertise in artificial intelligence will help make software that can break away from the pack. And it has high hopes that Chattertrap will be as successful as Siri.

“The popular news sites aren’t always the most interesting,” said Gary Griffiths, one of the two entrepreneurs SRI recruited to guide Chattertrap. “But by using technology to evolve with you as you use it, watching what you’re doing and giving more of what you like and less of what you’re ignoring, we can create a very personal information service.”

Although Chattertrap is in a limited test period right now, the company hopes to allow more users later this summer and release the product in its entirety by the end of the year.

Chattertrap has already caught the eye of Li Ka-shing, a Chinese billionaire who has invested in Facebook and the music-streaming service Spotify. Mr. Li recently led a $1.5 million round of venture financing in the Chattertrap project.

SRI’s newfound interest in mobile and Web applications was born, in part, from a research project commissioned by the Defense Department to develop software that can learn, in an effort to create a more efficient way for the military to communicate and stay organized in the field. The project’s underlying technology, a combination of adaptive machine learning and natural-language processing, has spawned several offshoots.

Each year, SRI tests the marketability of roughly 2,000 technology ventures, but typically only three or four are ever established as independent businesses.

Charles S. Golvin, an analyst with Forrester Research who follows the mobile industry, said SRI was tapping into the mobile market at a time when the need to simplify searching is greater than ever.

“The old paradigm of having a desktop computer in front of you with a large screen to search around for what you want is going away,” Mr. Golvin said. “More and more, the information you want online is coming from the palm of your hand.”

Since most mobile phones have small, cramped screens and tiny keyboards, voice-activated search and speech recognition become much more powerful, Mr. Golvin said.

“It’s a very compelling offer for a mobile company,” he said.

In addition, companies like Apple and Google are sizing up the market opportunity for location-based search and the potential advertising opportunities that come with it, said Brent Iadarola, director of mobile research at Frost & Sullivan.

“The acquisition that Apple has made provides powerful clues as to what the mobile landscape will look like in the future,” Mr. Iadarola said.

“When you’re in a mobile environment there’s a higher propensity to spend, and tying that into mobile advertising could be lucrative.”

Still, he said, it’s not clear yet whether SRI can recreate the same type of successes it had with Siri with its future virtual personal assistants. “That was hitting it out of the ballpark, in my opinion,” he said. “I don’t know if they can replicate that.”

Mr. Winarsky said the intellectual property licensed to Apple as part of the acquisition of Siri is a fraction of what has been generated by the institute.

“Siri is the first and in some cases, the simplest, of what we’ll do,” he said.

Mr. Winarsky said SRI was in the early stages of determining what will be the next start-up to become an independent company.

One area he is particularly excited about is translation, he said.

“Virtually every industry and platform has a need for translation services,” he said.

In addition, he said, a virtual personal assistant could be of great use to the health industry and patients, by helping figure out which procedures are covered by insurance or quickly finding and booking a doctor’s appointment.

“We’ll only be able to tell in 20 years,” he said. “But I truly believe this is the dawn of a new era of artificial intelligence. It is on the vanguard of a great revolution in computer science.”

Energy Systems Engineering programme launched at NUIG

Posted by admin On Haziran - 28 - 2010

Green-tech course devised in partnership with GE Energy, Airtricity, ESB and Bord Gáis, plus Wavebob.

Minister Eamon Ryan TD launched the B.E. Programme in Energy Systems Engineering today at NUI Galway (NUIG). The course has been developed in partnership with energy industry providers including ESB, GE Energy, Airtricity, Bord Gáis and the wave energy technology firm Wavebob and consulting engineers’ practices Arup and RPS.
 
Speaking today, Minister Ryan said: “The Government has set out ambitious plans for energy, and particularly renewable energy over the next 10 years. For these plans to come to fruition, we must seek to build on our technical expertise, and continue to add to the highly skilled energy workforce in this country.
 
For Ireland to transgress from its current level of 15pc renewable electricity to 40pc by 2020, he said building a strong academic platform with practical, onsite experience would be vital.

As well as having a very practical element by linking up with some of Ireland’s key energy providers, the Energy Systems Engineering course will also support innovation and technology transfer, working with a cluster of energy companies in the west of Ireland including Wavebob, Eirecomposites, Enerit and C&F Engineering.

The course will be given in the new Engineering Building on NUIG’s campus, which is due for completion next summer, The building itself will also host sustainable energy and environmentally friendly features, as well as providing a real-life experimental environment for students of the new programme.

Career prospects

Aspects of the programme will include traditional civil, electrical and mechanical engineering, with an emphasis on energy policy, economics, environmental issues and a strong focus on informatics. It will also include a range of additional optional modules, giving students the flexibility to opt for diverse career paths in the green-tech field.
The Energy Systems Engineering course will culminate in integrated design projects that address the sourcing, conversion and use of energy. Subjects on offer will also include strong elements of civic engagement and service learning, with, for example, student volunteers travelling to India and Africa to install solar systems. Students will also study a range of related subjects, including economics, sociology, politics, law and science.
 
The new degree programme can be applied for through the CAO as a change of mind option.

Professor Gerry Lyons, dean of Engineering and Informatics at NUI Galway, said the course has been designed to meet Ireland’s future demand for graduates in the emerging energy sectors.

“These energy graduates are critical to Ireland’s recovery and can play a crucial role in the emerging fields of renewable energy and smart grids”.

By Carmel Doyle

Storm Over The Pacific

Posted by admin On Haziran - 27 - 2010

Storm over the Pacific is a game depicting the Pacific War in a wide historical context. The gameplay is similar to that of the Grand Strategy classics. A good variety of scenarios provides several hours of exciting gameplay. Players can enjoy battles on land and sea with realistic historical units. It’s up to you to decide who will be the great victor, the fate of the world during the Pacific War is in your hands. The whole area of the Pacific is included in the campaign.

This game from Wastelands Interactive is a great example, that classic strategies are still an attractive position for gamers of all ages, both for beginners and experienced veterans that expect a highly realistic gameplay. Storm over the Pacific is a perfect game for anyone looking for absorbing entertainment and a challenge for the mind. It’s worth mentioning, that this title puts together classical game principles with an excellent audio-visual experience.

MAKING HISTORY II: The War of the World

Posted by admin On Haziran - 27 - 2010

 

MAKING HISTORY II: The War of the World marks a dramatic step forward in the MAKING HISTORY series. From the factories and shipyards on the homefront, to epic battles across the globe, MHII gives WWII grand strategy gamers the opportunity to lead a nation and remake history. MHII reflects the reality that economics win wars as much as combat, so players can customize the development of specific cities, regions and units to support their objectives. Along the way they will face rival political factions both domestic and international, diplomatic choices that affect their nation’s status and reputation, and a reactive artificial intelligence that alters its strategy based on player actions. The detailed 3-D map creates an immersive environment that lets players spend more time on the map building their cities and planning battles.

Transformers: War for Cybertron

Posted by admin On Haziran - 27 - 2010

Transformers: War for Cybertron challenges players to become the ultimate weapon as a TRANSFORMERS character in the final, epic war that will determine the survival of their entire race. Armed with a diverse arsenal of lethal, high-tech weaponry and the ability to instantly convert from robot to vehicle at any time, players will engage in heart-pounding battles on land and in the air in this gripping, 3rd person action shooter set in the TRANSFORMERS’ war-ravaged homeland. Complete with several multiplayer modes, Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in/drop out online co-op, and also create their own TRANSFORMERS character for competitive head-to-head multiplayer modes, choosing among four distinct character classes, personalizing its look and selecting from a huge variety of weapons, skills and abilities.

Winchester disk arrays now offer 2 TB SAS disks

Posted by admin On Haziran - 27 - 2010

Winchester Systems Inc., a data storage solutions provider, announced on Thursday that their FlashDisk SAS/SATA disk arrays now support the new larger capacity 2 TB SAS disk drives designed for high reliability access to bulk storage.

SAS disks now offer the same 2 TB capacity as SATA (Serial-ATA) disks and provide extra reliability features such as dual ports for redundancy and error detection and correction algorithms. This creates a new intermediate tier of storage between high speed SAS and Fibre Channel disks with 15,000 RPM (revolutions-per-minute) for primary, high performance applications and SATA bulk storage for backups and archiving.

Many applications such as radiology images, security and surveillance videos, data acquisition, data mining and other applications where the data is voluminous and historical yet is still primary storage and not just a copy of the real data. These applications are good candidates for high capacity and high reliability of the 2 TB SAS drives at relatively low cost.

As tiered storage systems, these FlashDisk RAID disk arrays support three tiers of storage in a single solution. These tiers include primary storage using 15,000 RPM SAS disks, secondary storage using SATA 7.2k rpm disks and a new intermediate tier for high volume reference materials using the new SAS 7.2K rpm disks that need the reliability of SAS without the cost of high performance.

The FlashDisk SX-2300 disk array models support up to 84 disks including the base unit and six expansion shelves, with 12 disks each, now offers 168 TB of SAS and SATA storage. Likewise, FlashDisk SX-3400 disk array models support 112 disks, with 16 disks per shelf, and offers 224 TB of SAS and SATA storage.

According to the company’s chief executive officer, Joel Leider, “Many of our customers love the idea of using FlashDisk disk arrays with the capacity and reliability of 2 TB SAS disks — at low cost.”

For added protection of large RAID disk arrays, the company includes high-speed, ASIC-driven RAID 6 dual-parity that protects data in the event of two drive failures as well as rebuild failures. According to the company’s white paper, “High Speed RAID 6,” RAID 6 dual parity offers 500 to 30,000 times longer MTDL (Mean Time To Data Loss) than RAID 5. An informative 6-minute presentation “RAID 6 Essentials” is also available.

FlashDisk SX-2300 disk array models using 2 TB disks are available, and the pricing start from under $12,000. Delivery is 2-3 weeks ARO.

The Blu-ray Disc Association (BDA) announced Friday the finalization and release of the specifications for BDXL, the new multi-layer recordable Blu-ray Disc format with up to 128GB of capacity. With the completion and approval of the specification, manufacturers can now obtain licensing information and license applications needed to begin production of the high capacity write-once and rewritable discs and hardware.

Targeted primarily at commercial segments such as broadcasting, medical and document imaging enterprises with significant archiving needs, BDXL provides customers with triple layer 100GB RE (rewritable) and R (write-once) discs and quadruple layer 128GB R discs.

Possible consumer applications include capture and playback of HD broadcast and satellite programming in markets where set-top recorders are prevalent.

“The BDA worked diligently to create an extension of the Blu-ray Disc format that leverages the physical structure of the design of the disc to create even more storage capacity,” said Victor Matsuda, Blu-ray Disc Association Global Promotions Committee chair. “By using the existing Blu-ray technologies, we have created a long-term and stable solution for archiving large amounts of sensitive data, video and graphic images. We expect further growth of the Blu-ray Disc market as the introduction of 100GB/128GB discs will expand the application of Blu-ray Disc technologies.”

The BDXL specification was developed with specific market segments in mind, and newly-designed hardware addressing such markets will play back or record BDXL media. However, because the new media specifications are extensions of current Blu-ray Disc technologies, future BDXL capable recorders can easily be designed to play back existing 25GB and 50GB Blu-ray Disc formats.

Samsung launching trio of mobile computers at Best Buy stores

Posted by admin On Haziran - 20 - 2010

Samsung is gearing up for an exclusive launch at Best Buy stores nationwide this weekend. Expect to see the new Q430-11 laptop, along with the upgraded R580-11 laptop and N150-11 netbook.

The standout machine of the Samsung trio is the new Q430 laptop. On paper, this notebook isn’t all that different from the R580 (pictured above), as both have Windows 7 Home Premium OS, a 500GB hard drive, 4GB of DDR3 1066MHz memory, a very basic 0.3-megapixel webcam, HDMI support and a 3W stereo speaker. The R580 even has a few things better than the Q430, like the slightly larger display and the Blu-ray optical drive.

But with a marginally lower weight count, the Q430 packs more power into within that brushed aluminum casing, including a Core i5 CPU and advanced NVIDIA 3D graphics processing.

Given that there are many more specs to go over, here’s a breakdown of each one starting with the netbook and going up from there:

N150-11

  • 10.1-inch LED-backlit, WSVGA non-glare display (1,024 x 600 resolution)
  • Intel Atom N450 Processor
  • Windows 7 Starter OS
  • Intel GMA 3150 graphics
  • 1GB of DDR2 667MHz memory
  • 250GB hard drive
  • 3W stereo speaker
  • 0.3-megapixel webcam
  • 802.11b/g/n Wi-Fi
  • Connectivity: Three USB 2.0 ports, Ethernet
  • Island keyboard
  • 9-hour battery life
  • Dimensions: 10.5- x 7.4- x 0.97-inches
  • Weight: 2.73 lbs.

R580-11

  • 15.6-inch LED-backlit glossy HD display (1,366 x 768 resolution; 16:9 aspect ratio)
  • Intel Core i3-350M Processor
  • Windows 7 Home Premium OS
  • Intel HD Graphics
  • 4GB of DDR3 1066MHz memory
  • 500GB hard drive
  • Blu-ray optical drive
  • 3W Stereo Speaker
  • 0.3-megapixel webcam
  • 802.11b/g/n Wi-Fi
  • Connectivity: Three USB 2.0 ports, Ethernet, HDMI
  • Island keyboard
  • Dimensions: 13.5- x 9.4- x 1.20-inches
  • Weight: 5.45 lbs.

Q430-11

  • 14.0-inch glossy LED-backlit glass HD display (1,366 x 768 resolution; 16:9 aspect ratio)
  • Intel Core i5-450M processor
  • Windows 7 Home Premium OS
  • 4GB of DDR3 1066MHz memory
  • 500GB hard drive
  • NVIDIA GeForce 310M graphics with 512MB of DDR3 memory
  • DVD dual-layer optical drive
  • 3W Stereo Speaker
  • 0.3-megapixel webcam
  • 802.11b/g/n Wi-Fi
  • Connectivity: Three USB 2.0 ports, Ethernet, HDMI
  • Dimensions: 13.5- x 9.37- x 1.04-inches
  • Weight: 5.25 lbs.

Pricing starts at $349 for the N150 netbook, then bumps up to $849 and $899 for the R580 and Q430 laptops, respectively. All three of the Samsung computers mentioned here will be available tomorrow at Best Buy. So if you’re looking for a very last-minute gift for dad, there’s a few more options now.

Sprint smartphone comparison; HTC EVO 4G vs. Palm Pre

Posted by admin On Haziran - 20 - 2010

I bought the Palm Pre Plus in February and was pleased with the webOS 1.4 update, but then in March at CTIA the Sprint HTC EVO 4G was announced and I posted that my Verizon Palm Pre Plus was likely headed back to the Verizon store. However, with the EVO 4G not coming out for a few months and my mobile device history starting with Palm in 1997 I just couldn’t return the Pre Plus and ended up keeping it.

I have now come to another decision time after purchasing my own Sprint HTC EVO 4G and considering the Pre Plus, EVO 4G, or new Apple iPhone 4. I was able to knock out the Palm Pre Plus this weekend and just paid the extremely high Verizon ETF to end that contract. I also just read an excellent article on Android Central that compares the Sprint EVO 4G and Palm Pre from a couple of long time Palm users, Craig Froehle and Don Ferguson.

They go into quite a few details about the various aspects of the devices from a users point of view and the comparison just confirmed that my decision to cancel my Palm Pre Plus contract was the right choice. I do think that Palm’s webOS is very intuitive and user friendly, but going head-to-head with Android showed me that I prefer a more customizable and feature packed operating system.

I still have a few more days before the iPhone 4 is available and I do have a reservation at my local Apple store. At this time I am leaning heavily towards sticking with Sprint and the HTC EVO 4G. I already have an iPhone 3GS and can eventually load it up with iOS 4 so the need for the iPhone 4 is not as great. I know the hardware of the new iPhone will be excellent and pretty compelling, but I think I will miss the customizable home screens with glanceable information, easy WiFi tethering, superb Gmail support, included Sprint services, outstanding free GPS navigation solutions, and more found in Android.

I will continue to consider the EVO 4G and iPhone 4 this week and we will see what happens on Thursday.

Nintendo Slashing DSi Price By 21% in Japan

Posted by admin On Haziran - 6 - 2010

Nintendo may be the reigning video game hardware sales champ, but you may be surprised to learn it’s also the record-holder for longest rock steady pricing.

That’s about to change, at least in Japan. Nintendo says it plans to slash the price of the DSi by one fifth on June 19, according to Bloomberg, to revive sagging domestic sales.

Expect a DSi price drop from 18,900 yen ($205) to 15,000 yen ($163), or 21 percent, reports Bloomberg, adding that the Japanese DSi LL–equivalent to the U.S. extra-large DSi XL (PCW Rating: 3 out of 5)–should see a price cut of 10 percent, landing at 18,000 yen ($196). Sales of the DS have fallen in Japan since last year, down 1.5 percent to 4 million for the 12 month period ending March 31.

The original Nintendo DS launched in the U.S. back in November 2004 for $150, then dropped to $130 in August 2005. It’s held there since, even after the slimmed down, camera-clad DSi launched at $170 in April 2009.

Analysts expect Nintendo to follow suit in overseas markets, e.g. the U.S., in anticipation of Nintendo’s next generation 3D model, expected in Japan by early next year and elsewhere shortly thereafter. Nintendo’s declining comment on followup international price relief, but DS sales are down in all markets, so the writing’s more or less on the wall. In fact with E3 around the corner, I’m betting Nintendo drops the bomb at its June 18th press show.

The company says it wants to put “a DS in every home.” It’s certainly nearing its goal, with roughly 130 million DS handhelds sold worldwide and 30 million of those in Japan alone. According to a 2003 Japanese Statistics Bureau estimate, the number of households in Japan is around 47 million.

17 million to go? Should be a snap, once the Nintendo 3DS arrives.

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Review: In Sega’s `Alpha Protocol,’ spy vs. sigh

Posted by admin On Haziran - 6 - 2010

Video-gamers know about heartbreak.

You finally get your hands on that game you’ve been hearing about for years. You dive in and … well, sure, the beginning’s a little slow, but it’ll heat up. But as you dig further in, it slowly dawns on you that the more you play, the worse it gets. And in just a few hours, excitement turns to despair — not just over the $60 you wasted, but also the idea that something so promising could turn out to be so worthless.

Last year, “Brutal Legend” nearly destroyed my faith in everything I thought I liked about games. Earlier this year, my Twitter feed exploded with the howls of angry “Final Fantasy” fans who felt betrayed by the radical changes in that series’ latest installment.

The failure of “Alpha Protocol” (Sega, for the Xbox 360, PlayStation 3, $59.99) is nearly as crushing. It combines two of my favorite genres — role-playing game and spy thriller — and the developers at Obsidian Entertainment have contributed to some of the best-loved RPGs of the last 20 years.

What could go wrong? Nearly everything.

The titular Alpha Protocol is one of those top-secret government agencies that takes on the jobs that are too hot for anyone else to handle. Its current goal is the assassination of a Middle Eastern terrorist, and the agent on the case is a cocky recruit named Michael Thorton. You can adjust some of Thorton’s traits at the start — you can make him a gunslinger or a tech expert, or give him a beard and glasses — but he’s essentially a charmless creep.

You’d think contemporary spy craft would put a premium on stealth, but most of the missions in “Alpha Protocol” devolve into mindless shooting. That might be tolerable if the shootouts were well-executed; instead, they’re bogged down by glitches, from sloppily programmed opponents to an inconsistent cover system that leaves you all too open to enemy fire.

Early in the game, Michael isn’t supposed to be that sharp a marksman, which leads to one weird effect: Even if you shoot a villain in the head at close range, it takes four or five bullets to bring him down. It’s easier to kill an enemy by running straight at him — even if he’s armed — and punching him.

That doesn’t mean the hand-to-hand combat is satisfying, since it consists of simply pounding one button as quickly as possible. And “Alpha Protocol” is further bogged down by hacking and lock-picking minigames that seem designed for maximum tedium.

“Alpha Protocol” does live up to its promise of giving you choices that have substantial impact on the rest of the game. For example, early on you have the choice of killing an arms dealer or letting him escape, in the hope that he’ll lead you to bigger fish, and either option leads to surprising consequences.

But that’s about all “Alpha Protocol” gets right. From its dated graphics to its confused story to its two-dimensional characters, it bears all the signs of a project that never had a strong guiding hand. The Read the rest of this entry »

Video game group spent $1.2M lobbying in 1Q

Posted by admin On Haziran - 6 - 2010

WASHINGTON – The Entertainment Software Association, a trade group for video game companies, spent $1.2 million during the first quarter to lobby on the regulation of video game content, First Amendment protection, copyright enforcement and other issues, according to a recent disclosure report.

This is up 23 percent from $980,000 spent in the same quarter a year earlier and even with the amount it spent in the fourth quarter of 2009.

The group, whose members include Microsoft Corp., Disney Interactive Studios Inc., Electronic Arts Inc., Sony Computer Entertainment America, and Nintendo of America, among others, also lobbied on piracy, industry ratings and immigration.

The ESA opposes efforts to regulate the content of entertainment media, including the creation of government-sanctioned ratings systems. The video game industry has its own ratings system run by the nonprofit Entertainment Software Rating Board, which was established in 1994 by the ESA.

Earlier this year, the U.S. Supreme Court agreed to hear a California case that pits free speech rights against a state law, which never took effect, banning the sale or rental of violent video games to minors.

In the January-March period, the ESA also lobbied on broadband deployment, green cards for skilled foreign workers and the H1-B visa program, which allows temporary employment of foreign workers in specialized and advanced-degree positions. Read the rest of this entry »

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