Google’s Music Strategy: Past, Present and Future

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Google may have lost to Apple in its bid to acquire Lala, a music service that grabs users’ digital music collections and hosts them in the cloud, allowing them to add to those collections for a mere 10 cents per Read the rest of this entry »

Google Will Ask Buzz’s Early Adopters to Confirm Privacy Choices

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Google will soon ask early Buzz users to re-confirm their decisions to auto-follow people in their contact list and whether they want to publish those lists to the world. It’s a further step in its quest quiet the privacy storm that erupted when Google decided to turn Gmail into a social networking application two weeks ago. Read the rest of this entry »

I Want It Now! The Fierce Urgency of Videogaming’s Future

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LAS VEGAS — Videogame execs say impatient gamers increasingly act like Veruca Salt from Willy Wonka and the Chocolate Factory — they want their games now, Daddy, and if you don’t give them what they want, they’ll find somebody who will.  Read the rest of this entry »

Assassin’s Creed III Clues on the DICE Red Carpet

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LAS VEGAS — On the red carpet prior to the 13th annual Academy of Interactive Arts and Sciences awards show, I located the members of the Assassin’s Creed team who’d come to Vegas in the hopes of taking home an award or two. Read the rest of this entry »

Director Mike Newell Sucks at Prince of Persia

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Mike Newell, the man behind the camera for the forthcoming Prince of Persia: The Sands of Time movie, isn’t terribly good at playing the videogame he was hired to adapt for the big screen. Read the rest of this entry »

The Tester, Episode 1: Squashing Bugs, Killing Jokes

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The battle has begun. 11 contestants have entered the ultimate game of Russian roulette. 10 of them will win. One of them will lose, and have to spend a year bug-testing PlayStation games. Read the rest of this entry »

Uncharted 2 Scribe Wins Writers Guild Award

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Amy Hennig, writer and director of Sony’s Uncharted 2: Among Thieves, won the Writers Guild of America award for best videogame writing on Saturday.

This year’s WGA Awards, presented during simultaneous ceremonies held in New York and Los Angeles, honored not only screenwriting and videogames, but also radio, news and promotional writing. Read the rest of this entry »

Hands On: Hardware-Heavy Metal Gear Arcade Packs 3-D, Head Tracking

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TOKYO — Konami is bringing Metal Gear to Japanese arcades this year. Here’s our hands-on report.

In the wake of the global success of James Cameron’s 3-D film Avatar, many gamemakers are adding 3-D Read the rest of this entry »

Review: Heavy Rain’s Riveting Murder Story Is Big Leap for Games

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If videogames are to attract an even wider audience, they need to evolve, making gameplay easier and more natural even as storylines become more engaging. Heavy Rain is a big, awkward lurch in the right direction.  Read the rest of this entry »

Heavy Rain Taps Real Anxieties for Massive Story

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by David Zax

A few years ago, in a crowded shopping mall, game designer David Cage lost track of his son. Cage thought his wife was looking after Quentin; his wife thought the opposite. Cage rushed about, frantic, calling out Quentin’s name. The darkest thoughts rushed through his head: What if he never saw his son again? Read the rest of this entry »

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